Taylor Hicks

Classes in Path of Exile dictate two key elements:

Your starting position in the passive tree.
Your available Ascendancies — Path of Exile's take on prestige classes.
Unlike most ARPGs, classes do not dictate which skills you can use. Path of Exile itemizes its skill system so that any class can use any skill — something we'll cover in the next section. For now, just know that classes do not impose build restrictions. If you want to play a Templar that summons zombies and uses a bow, you can.

Each class in Path of Exile still fills an archetypal role due to their location in the passive tree and their core attributes.

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Classes are an important part of the game. Every class is available from the start excluding Scion, who must be rescued at the end of Act 3 before she becomes a playable character. Each class starts in its own section of the passive tree. As implied, the passive tree itself is the same between every class, hence its intimidating size. In theory, a Ranger could path to the top right of the tree near the Templar starting region, although this is highly inefficient in practice and usually not worth doing. But to make it clearer for you how it works, use the PoE boosting service. This will save you from mistakes and you can figure out how to move on.

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